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9 lines
172 B
GLSL
9 lines
172 B
GLSL
attribute vec2 aPosition; // 2D: X,Y
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attribute vec2 aTexCoord;
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varying vec2 vTexCoord;
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void main() {
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vTexCoord = aTexCoord;
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gl_Position = vec4(aPosition, 0, 1);
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}
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