moonlight-qt/app/shaders/d3d11_genyuv_pixel.hlsl
Cameron Gutman 94943d2865 Clamp chroma texcoords to avoid sampling alignment padding
This resolves #885 without the massive perf hit on lower end Intel GPUs.
2024-06-22 16:19:26 -05:00

9 lines
177 B
HLSL

#include "d3d11_video_pixel_start.hlsli"
cbuffer CSC_CONST_BUF : register(b1)
{
min16float3x3 cscMatrix;
min16float3 offsets;
};
#include "d3d11_video_pixel_end.hlsli"