moonlight-qt/app/shaders/d3d11_ayuv_pixel.hlsl

9 lines
183 B
HLSL

#include "d3d11_yuv444_pixel_start.hlsli"
min16float3 swizzle(min16float3 input)
{
// AYUV SRVs are in VUYA order
return input.bgr;
}
#include "d3d11_yuv444_pixel_end.hlsli"