#include "session.hpp" #include #include #define MAX_CHANNELS 6 #define SAMPLES_PER_FRAME 240 SDL_AudioDeviceID Session::s_AudioDevice; OpusMSDecoder* Session::s_OpusDecoder; short Session::s_OpusDecodeBuffer[MAX_CHANNELS * SAMPLES_PER_FRAME]; int Session::s_ChannelCount; int Session::sdlDetermineAudioConfiguration() { SDL_AudioSpec want, have; SDL_AudioDeviceID dev; SDL_zero(want); want.freq = 48000; want.format = AUDIO_S16; want.channels = 6; want.samples = 1024; // Try to open for 5.1 surround sound, but allow SDL to tell us that's // not available. dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, SDL_AUDIO_ALLOW_CHANNELS_CHANGE); if (dev == 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open audio device"); // We'll probably have issues during audio stream init, but we'll // try anyway return AUDIO_CONFIGURATION_STEREO; } SDL_CloseAudioDevice(dev); SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Audio device has %d channels", have.channels); if (have.channels > 2) { // We don't support quadraphonic or 7.1 surround, but SDL // should be able to downmix or upmix better from 5.1 than // from stereo, so use 5.1 in non-stereo cases. return AUDIO_CONFIGURATION_51_SURROUND; } else { return AUDIO_CONFIGURATION_STEREO; } } int Session::sdlAudioInit(int /* audioConfiguration */, POPUS_MULTISTREAM_CONFIGURATION opusConfig, void* /* arContext */, int /* arFlags */) { SDL_AudioSpec want, have; int error; SDL_zero(want); want.freq = opusConfig->sampleRate; want.format = AUDIO_S16; want.channels = opusConfig->channelCount; want.samples = 1024; s_AudioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0); if (s_AudioDevice == 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open audio device: %s", SDL_GetError()); return -1; } s_OpusDecoder = opus_multistream_decoder_create(opusConfig->sampleRate, opusConfig->channelCount, opusConfig->streams, opusConfig->coupledStreams, opusConfig->mapping, &error); if (s_OpusDecoder == NULL) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create decoder: %d", error); SDL_CloseAudioDevice(s_AudioDevice); s_AudioDevice = 0; return -2; } s_ChannelCount = opusConfig->channelCount; return 0; } void Session::sdlAudioStart() { // Unpause the audio device SDL_PauseAudioDevice(s_AudioDevice, 0); } void Session::sdlAudioStop() { // Pause the audio device SDL_PauseAudioDevice(s_AudioDevice, 1); } void Session::sdlAudioCleanup() { SDL_CloseAudioDevice(s_AudioDevice); s_AudioDevice = 0; opus_multistream_decoder_destroy(s_OpusDecoder); s_OpusDecoder = NULL; } void Session::sdlAudioDecodeAndPlaySample(char* sampleData, int sampleLength) { int samplesDecoded; samplesDecoded = opus_multistream_decode(s_OpusDecoder, (unsigned char*)sampleData, sampleLength, s_OpusDecodeBuffer, SAMPLES_PER_FRAME, 0); if (samplesDecoded > 0) { if (SDL_QueueAudio(s_AudioDevice, s_OpusDecodeBuffer, sizeof(short) * samplesDecoded * s_ChannelCount) < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to queue audio sample: %s", SDL_GetError()); } } }