#pragma once #include "identitymanager.h" #include #include #include class GfeHttpResponseException : public std::exception { public: GfeHttpResponseException(int statusCode, QString message) : m_StatusCode(statusCode), m_StatusMessage(message) { } const char* what() const throw() { return m_StatusMessage.toLatin1(); } const char* getStatusMessage() const { return m_StatusMessage.toLatin1(); } int getStatusCode() const { return m_StatusCode; } private: int m_StatusCode; QString m_StatusMessage; }; class NvHTTP { public: NvHTTP(QString address, IdentityManager im); int getCurrentGame(QString serverInfo); QString getServerInfo(); void verifyResponseStatus(QString xml); QString getXmlString(QString xml, QString tagName); QByteArray getXmlStringFromHex(QString xml, QString tagName); QString openConnectionToString(QUrl baseUrl, QString command, QString arguments, bool enableTimeout); QVector getServerVersionQuad(QString serverInfo); void quitApp(); void resumeApp(PSTREAM_CONFIGURATION streamConfig); void launchApp(int appId, PSTREAM_CONFIGURATION streamConfig, bool sops, bool localAudio, int gamepadMask); QUrl m_BaseUrlHttp; QUrl m_BaseUrlHttps; private: QNetworkReply* openConnection(QUrl baseUrl, QString command, QString arguments, bool enableTimeout); QString m_Address; QNetworkAccessManager m_Nam; IdentityManager m_Im; };