#pragma once #include "SDL_compat.h" class StreamUtils { public: static Uint32 getPlatformWindowFlags(); static void scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst); static void screenSpaceToNormalizedDeviceCoords(SDL_FRect* rect, int viewportWidth, int viewportHeight); static void screenSpaceToNormalizedDeviceCoords(SDL_Rect* src, SDL_FRect* dst, int viewportWidth, int viewportHeight); static bool getNativeDesktopMode(int displayIndex, SDL_DisplayMode* mode, SDL_Rect* safeArea); static int getDisplayRefreshRate(SDL_Window* window); static bool hasFastAes(); static int getDrmFdForWindow(SDL_Window* window, bool* needsClose); static int getDrmFd(bool preferRenderNode); };