Cameron Gutman
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6d3d51553b
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Wait on our D3D11 swapchain before rendering to reduce latency
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2022-04-07 21:46:48 -05:00 |
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Cameron Gutman
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9a64c026ea
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Use optimized pixel shaders for the normal SDR and HDR colorspaces
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2022-02-09 20:46:02 -06:00 |
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Cameron Gutman
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4dc07bf63f
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Don't render the alignment padding area
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2022-02-05 15:23:29 -06:00 |
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Cameron Gutman
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04a0aca221
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Create SRVs for all textures in the pool during initialization
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2022-02-05 14:49:08 -06:00 |
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Cameron Gutman
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1942e72474
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Only bind the constant buffer once
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2022-02-05 14:15:35 -06:00 |
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Cameron Gutman
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f256407789
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Implement D3D11VA video rendering
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2022-02-04 21:51:34 -06:00 |
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Cameron Gutman
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67612f607e
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WIP: D3D11VA support
Overlays work, but drawing the actual video is unimplemented
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2022-02-03 19:45:07 -06:00 |
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