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Avoid retrying renderer init if we know the error was not transient
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@@ -74,9 +74,4 @@ private:
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int m_OldContextMinorVersion;
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SDL_Renderer *m_DummyRenderer;
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// HACK: Work around bug where renderer will repeatedly fail with:
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// SDL_CreateRenderer() failed: Could not create GLES window surface
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static SDL_Window* s_LastFailedWindow;
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static int s_LastFailedVideoFormat;
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};
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