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Add VDPAU renderer
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@@ -38,10 +38,6 @@ public:
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virtual void renderFrame(AVFrame* frame);
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private:
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static
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enum AVPixelFormat ffGetFormat(AVCodecContext*,
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const enum AVPixelFormat* pixFmts);
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Window m_XWindow;
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AVBufferRef* m_HwContext;
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void* m_X11VaLibHandle;
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@@ -51,4 +47,3 @@ private:
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int m_DisplayWidth;
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int m_DisplayHeight;
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};
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