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Keep the VBO alive while the VAO references it
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@@ -44,6 +44,7 @@ private:
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SDL_Window *m_Window;
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IFFmpegRenderer *m_Backend;
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unsigned int m_VideoVAO;
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unsigned int m_VideoVBO;
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bool m_BlockingSwapBuffers;
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EGLSync m_LastRenderSync;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC m_glEGLImageTargetTexture2DOES;
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