Improve overlay format handling

This commit is contained in:
Cameron Gutman
2022-05-28 22:48:23 -05:00
parent e103f6c9b6
commit f8a6012c3a
4 changed files with 6 additions and 13 deletions
@@ -193,6 +193,7 @@ void EGLRenderer::renderOverlay(Overlay::OverlayType type)
SDL_Surface* newSurface = Session::get()->getOverlayManager().getUpdatedOverlaySurface(type);
if (newSurface != nullptr) {
SDL_assert(!SDL_MUSTLOCK(newSurface));
SDL_assert(newSurface->format->format == SDL_PIXELFORMAT_ARGB8888);
glBindTexture(GL_TEXTURE_2D, m_OverlayTextures[type]);