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Improve overlay format handling
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@@ -816,6 +816,7 @@ void D3D11VARenderer::notifyOverlayUpdated(Overlay::OverlayType type)
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// Create a texture with our pixel data
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SDL_assert(!SDL_MUSTLOCK(newSurface));
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SDL_assert(newSurface->format->format == SDL_PIXELFORMAT_ARGB8888);
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D3D11_TEXTURE2D_DESC texDesc = {};
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texDesc.Width = newSurface->w;
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