OverlayManager now manages font size for the overlays

This commit is contained in:
Cameron Gutman
2019-02-12 22:36:56 -08:00
parent d5f7b20be3
commit f83853c2fb
5 changed files with 57 additions and 49 deletions
+2 -2
View File
@@ -27,12 +27,12 @@ public:
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual FramePacingConstraint getFramePacingConstraint();
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
private:
bool initializeDecoder();
bool initializeRenderer();
bool initializeDevice(SDL_Window* window, bool enableVsync);
bool initializeOverlay();
bool isDecoderBlacklisted();
bool isDXVideoProcessorAPIBlacklisted();
@@ -70,6 +70,6 @@ private:
DXVA2_ValueRange m_SaturationRange;
DXVA2_VideoDesc m_Desc;
REFERENCE_TIME m_FrameIndex;
LPD3DXFONT m_OverlayFont;
LPD3DXFONT m_DebugOverlayFont;
bool m_BlockingPresent;
};