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Plumb the ability to disable V-sync through the video renderers
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@@ -34,7 +34,8 @@ public:
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int videoFormat,
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int width,
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int height,
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int maxFps);
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int maxFps,
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bool enableVsync);
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virtual bool prepareDecoderContext(AVCodecContext* context);
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virtual void renderFrameAtVsync(AVFrame* frame);
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virtual bool needsTestFrame();
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