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Plumb the ability to disable V-sync through the video renderers
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@@ -16,7 +16,8 @@ public:
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int videoFormat,
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int width,
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int height,
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int frameRate) = 0;
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int frameRate,
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bool enableVsync) = 0;
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virtual bool isHardwareAccelerated() = 0;
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virtual int submitDecodeUnit(PDECODE_UNIT du) = 0;
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virtual void renderFrame(SDL_UserEvent* event) = 0;
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