Replace uses of strcpy() and sprintf()

This commit is contained in:
Cameron Gutman
2023-09-23 11:15:21 -04:00
parent e1e3d8e710
commit f7bb4611e9
5 changed files with 87 additions and 46 deletions

View File

@@ -190,13 +190,9 @@ void Session::clConnectionStatusUpdate(int connectionStatus)
switch (connectionStatus)
{
case CONN_STATUS_POOR:
if (s_ActiveSession->m_StreamConfig.bitrate > 5000) {
strcpy(s_ActiveSession->m_OverlayManager.getOverlayText(Overlay::OverlayStatusUpdate), "Slow connection to PC\nReduce your bitrate");
}
else {
strcpy(s_ActiveSession->m_OverlayManager.getOverlayText(Overlay::OverlayStatusUpdate), "Poor connection to PC");
}
s_ActiveSession->m_OverlayManager.setOverlayTextUpdated(Overlay::OverlayStatusUpdate);
s_ActiveSession->m_OverlayManager.updateOverlayText(Overlay::OverlayStatusUpdate,
s_ActiveSession->m_StreamConfig.bitrate > 5000 ?
"Slow connection to PC\nReduce your bitrate" : "Poor connection to PC");
s_ActiveSession->m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, true);
break;
case CONN_STATUS_OKAY:
@@ -1288,8 +1284,7 @@ void Session::notifyMouseEmulationMode(bool enabled)
// We re-use the status update overlay for mouse mode notification
if (m_MouseEmulationRefCount > 0) {
strcpy(m_OverlayManager.getOverlayText(Overlay::OverlayStatusUpdate), "Gamepad mouse mode active\nLong press Start to deactivate");
m_OverlayManager.setOverlayTextUpdated(Overlay::OverlayStatusUpdate);
m_OverlayManager.updateOverlayText(Overlay::OverlayStatusUpdate, "Gamepad mouse mode active\nLong press Start to deactivate");
m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, true);
}
else {