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Require a test frame with D3D11VA
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@@ -22,6 +22,7 @@ public:
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virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
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virtual void setHdrMode(bool enabled) override;
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virtual int getRendererAttributes() override;
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virtual bool needsTestFrame() override;
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private:
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static void lockContext(void* lock_ctx);
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