Require a test frame with D3D11VA

This commit is contained in:
Cameron Gutman
2022-04-26 23:04:31 -05:00
parent d3a542bac4
commit f732b1978e
2 changed files with 10 additions and 0 deletions
@@ -22,6 +22,7 @@ public:
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
virtual void setHdrMode(bool enabled) override;
virtual int getRendererAttributes() override;
virtual bool needsTestFrame() override;
private:
static void lockContext(void* lock_ctx);