mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-06-17 22:23:31 +00:00
Add PoC VsyncSource for Windows using DwmFlush(). Soon to be replaced with D3DKMTWaitForVerticalBlankEvent().
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@@ -0,0 +1,49 @@
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#include "dxvsyncsource.h"
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#include <dwmapi.h>
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DxVsyncSource::DxVsyncSource(Pacer* pacer) :
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m_Pacer(pacer),
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m_Thread(nullptr)
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{
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SDL_AtomicSet(&m_Stopping, 0);
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}
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DxVsyncSource::~DxVsyncSource()
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{
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if (m_Thread != nullptr) {
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SDL_AtomicSet(&m_Stopping, 1);
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SDL_WaitThread(m_Thread, nullptr);
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}
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}
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bool DxVsyncSource::initialize(SDL_Window* window)
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{
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m_Thread = SDL_CreateThread(vsyncThread, "DX Vsync Thread", this);
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if (m_Thread == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to create DX V-sync thread: %s",
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SDL_GetError());
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return false;
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}
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return true;
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}
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int DxVsyncSource::vsyncThread(void* context)
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{
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DxVsyncSource* me = reinterpret_cast<DxVsyncSource*>(context);
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SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
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while (SDL_AtomicGet(&me->m_Stopping) == 0) {
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// FIXME: We should really use D3DKMTWaitForVerticalBlankEvent() instead!
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// https://bugs.chromium.org/p/chromium/issues/detail?id=467617
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// https://chromium.googlesource.com/chromium/src.git/+/c564f2fe339b2b2abb0c8773c90c83215670ea71/gpu/ipc/service/gpu_vsync_provider_win.cc
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DwmFlush();
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me->m_Pacer->vsyncCallback();
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}
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return 0;
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}
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@@ -0,0 +1,20 @@
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#pragma once
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#include "pacer.h"
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class DxVsyncSource : public IVsyncSource
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{
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public:
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DxVsyncSource(Pacer* pacer);
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virtual ~DxVsyncSource();
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virtual bool initialize(SDL_Window* window);
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private:
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static int vsyncThread(void* context);
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Pacer* m_Pacer;
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SDL_Thread* m_Thread;
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SDL_atomic_t m_Stopping;
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};
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@@ -4,6 +4,10 @@
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#include "displaylinkvsyncsource.h"
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#endif
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#ifdef Q_OS_WIN32
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#include "dxvsyncsource.h"
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#endif
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#define FRAME_HISTORY_ENTRIES 8
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Pacer::Pacer(IVsyncRenderer* renderer) :
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@@ -18,9 +22,6 @@ Pacer::Pacer(IVsyncRenderer* renderer) :
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Pacer::~Pacer()
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{
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// Stop V-sync callbacks
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delete m_VsyncSource;
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drain();
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}
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@@ -105,8 +106,10 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps)
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"Frame pacing: target %d Hz with %d FPS stream",
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m_DisplayFps, m_MaxVideoFps);
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#ifdef Q_OS_DARWIN
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#if defined(Q_OS_DARWIN)
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m_VsyncSource = new DisplayLinkVsyncSource(this);
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#elif defined(Q_OS_WIN32)
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m_VsyncSource = new DxVsyncSource(this);
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#else
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SDL_assert(false);
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#endif
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@@ -126,6 +129,10 @@ void Pacer::submitFrame(AVFrame* frame)
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void Pacer::drain()
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{
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// Stop V-sync callbacks
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delete m_VsyncSource;
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m_VsyncSource = nullptr;
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while (!m_FrameQueue.isEmpty()) {
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AVFrame* frame = m_FrameQueue.dequeue();
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av_frame_free(&frame);
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