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Handle chroma co-siting in the D3D11 shaders
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@@ -28,8 +28,6 @@ public:
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enum PixelShaders {
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GENERIC_YUV_420,
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BT_601_LIMITED_YUV_420,
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BT_2020_LIMITED_YUV_420,
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GENERIC_AYUV,
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GENERIC_Y410,
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_COUNT
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@@ -72,6 +70,8 @@ private:
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DECODER_PARAMETERS m_DecoderParams;
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int m_TextureAlignment;
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DXGI_FORMAT m_TextureFormat;
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UINT m_TextureWidth;
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UINT m_TextureHeight;
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int m_DisplayWidth;
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int m_DisplayHeight;
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int m_LastColorSpace;
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