Handle chroma co-siting in the D3D11 shaders

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Cameron Gutman committed 2025-11-01 22:42:51 -05:00
1 parent 9b3050514b
commit f67272b153
15 files changed
+129 -132

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@@ -16,4 +16,5 @@ cbuffer CSC_CONST_BUF : register(b1)
{
min16float3x3 cscMatrix;
min16float3 offsets;
min16float2 chromaOffset; // Unused for 4:4:4
};