Handle chroma co-siting in the D3D11 shaders

This commit is contained in:
Cameron Gutman
2025-11-01 22:42:51 -05:00
parent 9b3050514b
commit f67272b153
15 changed files with 129 additions and 132 deletions
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#include "d3d11_video_pixel_start.hlsli"
cbuffer CSC_CONST_BUF : register(b1)
{
min16float3x3 cscMatrix;
min16float3 offsets;
min16float2 chromaOffset;
};
#include "d3d11_video_pixel_end.hlsli"