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Handle chroma co-siting in the D3D11 shaders
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@@ -1,8 +1,6 @@
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fxc /T vs_4_0_level_9_3 /Fo d3d11_vertex.fxc d3d11_vertex.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_overlay_pixel.fxc d3d11_overlay_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_genyuv_pixel.fxc d3d11_genyuv_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_bt601lim_pixel.fxc d3d11_bt601lim_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_bt2020lim_pixel.fxc d3d11_bt2020lim_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_yuv420_pixel.fxc d3d11_yuv420_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_ayuv_pixel.fxc d3d11_ayuv_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_y410_pixel.fxc d3d11_y410_pixel.hlsl
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