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Handle chroma co-siting in the D3D11 shaders
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-3
@@ -91,9 +91,7 @@
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<file alias="egl_overlay.vert">shaders/egl_overlay.vert</file>
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<file alias="d3d11_vertex.fxc">shaders/d3d11_vertex.fxc</file>
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<file alias="d3d11_overlay_pixel.fxc">shaders/d3d11_overlay_pixel.fxc</file>
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<file alias="d3d11_genyuv_pixel.fxc">shaders/d3d11_genyuv_pixel.fxc</file>
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<file alias="d3d11_bt601lim_pixel.fxc">shaders/d3d11_bt601lim_pixel.fxc</file>
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<file alias="d3d11_bt2020lim_pixel.fxc">shaders/d3d11_bt2020lim_pixel.fxc</file>
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<file alias="d3d11_yuv420_pixel.fxc">shaders/d3d11_yuv420_pixel.fxc</file>
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<file alias="d3d11_ayuv_pixel.fxc">shaders/d3d11_ayuv_pixel.fxc</file>
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<file alias="d3d11_y410_pixel.fxc">shaders/d3d11_y410_pixel.fxc</file>
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<file alias="vt_renderer.metal">shaders/vt_renderer.metal</file>
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