Implement overlay support for the VAAPI direct renderer

This commit is contained in:
Cameron Gutman
2022-05-20 21:37:21 -05:00
parent c469576460
commit f5f23a7c22
2 changed files with 295 additions and 1 deletions
@@ -42,6 +42,8 @@ public:
virtual bool needsTestFrame() override;
virtual bool isDirectRenderingSupported() override;
virtual int getDecoderColorspace() override;
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
#ifdef HAVE_EGL
virtual bool canExportEGL() override;
virtual AVPixelFormat getEGLImagePixelFormat() override;
@@ -58,6 +60,7 @@ public:
private:
VADisplay openDisplay(SDL_Window* window);
void renderOverlay(VADisplay display, VASurfaceID surface, Overlay::OverlayType type);
#if defined(HAVE_EGL) || defined(HAVE_DRM)
bool canExportSurfaceHandle(int layerTypeFlag);
@@ -67,6 +70,13 @@ private:
AVBufferRef* m_HwContext;
bool m_BlacklistedForDirectRendering;
SDL_mutex* m_OverlayMutex;
VAImageFormat m_OverlayFormat;
Uint32 m_OverlaySdlPixelFormat;
VAImage m_OverlayImage[Overlay::OverlayMax];
VASubpictureID m_OverlaySubpicture[Overlay::OverlayMax];
SDL_Rect m_OverlayRect[Overlay::OverlayMax];
#ifdef HAVE_LIBVA_X11
Window m_XWindow;
#endif