Remove handling for Windows versions that are no longer supported

This commit is contained in:
Cameron Gutman
2026-01-26 20:04:15 -06:00
parent d2fa488979
commit f5f06ae44e
5 changed files with 19 additions and 37 deletions
@@ -10,7 +10,6 @@
#include "streaming/session.h"
#include <SDL_syswm.h>
#include <VersionHelpers.h>
#include <dwmapi.h>
@@ -465,13 +464,6 @@ bool D3D11VARenderer::initialize(PDECODER_PARAMETERS params)
"D3D11VA is disabled by environment variable");
return false;
}
else if (!IsWindows10OrGreater()) {
// Use DXVA2 on anything older than Win10, so we don't have to handle a bunch
// of legacy Win7/Win8 codepaths in here.
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3D11VA renderer is only supported on Windows 10 or later.");
return false;
}
if (!SDL_DXGIGetOutputInfo(SDL_GetWindowDisplayIndex(params->window),
&m_AdapterIndex, &outputIndex)) {
@@ -18,7 +18,6 @@ extern "C" {
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <VersionHelpers.h>
#include <dwmapi.h>
#include <Limelight.h>
@@ -4,7 +4,6 @@
#ifdef Q_OS_WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <VersionHelpers.h>
#include "dxvsyncsource.h"
#endif
@@ -283,11 +282,7 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
switch (info.subsystem) {
#ifdef Q_OS_WIN32
case SDL_SYSWM_WINDOWS:
// Don't use D3DKMTWaitForVerticalBlankEvent() on Windows 7, because
// it blocks during other concurrent DX operations (like actually rendering).
if (IsWindows8OrGreater()) {
m_VsyncSource = new DxVsyncSource(this);
}
m_VsyncSource = new DxVsyncSource(this);
break;
#endif