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Don't cancel mouse capture on focus loss in absolute mode
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@ -1386,7 +1386,7 @@ void SdlInputHandler::notifyFocusLost(SDL_Window* window)
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// This lets user to interact with our window's title bar and with the buttons in it.
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// This lets user to interact with our window's title bar and with the buttons in it.
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// Doing this while the window is full-screen breaks the transition out of FS
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// Doing this while the window is full-screen breaks the transition out of FS
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// (desktop and exclusive), so we must check for that before releasing mouse capture.
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// (desktop and exclusive), so we must check for that before releasing mouse capture.
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if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN)) {
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if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) && !m_AbsoluteMouseMode) {
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setCaptureActive(false);
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setCaptureActive(false);
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}
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}
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