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Implement D3D11VA video rendering
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@@ -159,6 +159,11 @@ public:
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// Nothing
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}
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virtual bool prepareDecoderContextInGetFormat(AVCodecContext*, AVPixelFormat) {
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// Assume no further initialization is required
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return true;
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}
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// IOverlayRenderer
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virtual void notifyOverlayUpdated(Overlay::OverlayType) override {
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// Nothing
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