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Avoid D3D9 fallback on lack of codec support unless a D3D11 FL11.0 GPU wasn't found
We'd rather not waste time (and risk crashes) loading the D3D9 driver if the GPU doesn't have the physical decoding hardware at all.
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@@ -55,6 +55,7 @@ private:
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enum AVPixelFormat requiredFormat,
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PDECODER_PARAMETERS params,
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const AVCodecHWConfig* hwConfig,
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IFFmpegRenderer::InitFailureReason* failureReason,
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std::function<IFFmpegRenderer*()> createRendererFunc);
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static IFFmpegRenderer* createHwAccelRenderer(const AVCodecHWConfig* hwDecodeCfg, int pass);
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