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Fix inverted mouse movement
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@@ -29,8 +29,8 @@
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if (touchLocation.x != currentLocation.x ||
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if (touchLocation.x != currentLocation.x ||
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touchLocation.y != currentLocation.y)
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touchLocation.y != currentLocation.y)
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{
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{
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LiSendMouseMoveEvent(touchLocation.x - currentLocation.x,
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LiSendMouseMoveEvent(currentLocation.x - touchLocation.x,
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touchLocation.y - currentLocation.y);
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currentLocation.y - touchLocation.y );
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touchMoved = true;
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touchMoved = true;
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touchLocation = currentLocation;
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touchLocation = currentLocation;
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