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Add support for EGLRenderer on EGL 1.4
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@@ -21,6 +21,7 @@ private:
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bool specialize();
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const float *getColorMatrix();
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static int loadAndBuildShader(int shaderType, const char *filename);
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bool openDisplay(unsigned int platform, void* nativeDisplay);
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int m_SwPixelFormat;
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void *m_EGLDisplay;
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