Add support for EGLRenderer on EGL 1.4

This commit is contained in:
Cameron Gutman
2020-05-16 12:13:00 -07:00
parent 828932d95c
commit ed128c558f
3 changed files with 67 additions and 8 deletions
@@ -21,6 +21,7 @@ private:
bool specialize();
const float *getColorMatrix();
static int loadAndBuildShader(int shaderType, const char *filename);
bool openDisplay(unsigned int platform, void* nativeDisplay);
int m_SwPixelFormat;
void *m_EGLDisplay;