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Enable the EGLRenderer to use the render thread
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@@ -10,7 +10,6 @@ public:
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virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
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virtual void renderFrame(AVFrame* frame) override;
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virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
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virtual bool isRenderThreadSupported() override;
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virtual bool isPixelFormatSupported(int videoFormat, enum AVPixelFormat pixelFormat) override;
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private:
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