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Add a new prepareToRender() callback for renders to perform their initial window clears
This consolidates all the clearing that was strewn across the codebase.
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@@ -13,6 +13,7 @@ public:
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virtual ~SdlRenderer() override;
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virtual bool initialize(PDECODER_PARAMETERS params) override;
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virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
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virtual void prepareToRender() override;
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virtual void renderFrame(AVFrame* frame) override;
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virtual bool isRenderThreadSupported() override;
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virtual bool isPixelFormatSupported(int videoFormat, enum AVPixelFormat pixelFormat) override;
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