Add a new prepareToRender() callback for renders to perform their initial window clears

This consolidates all the clearing that was strewn across the codebase.
This commit is contained in:
Cameron Gutman
2024-06-25 23:12:18 -05:00
parent 1d1fa0577b
commit e76780e105
11 changed files with 105 additions and 73 deletions
+1 -2
View File
@@ -13,6 +13,7 @@ public:
virtual ~MmalRenderer() override;
virtual bool initialize(PDECODER_PARAMETERS params) override;
virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
virtual void prepareToRender() override;
virtual void renderFrame(AVFrame* frame) override;
virtual enum AVPixelFormat getPreferredPixelFormat(int videoFormat) override;
virtual bool needsTestFrame() override;
@@ -23,8 +24,6 @@ private:
static void InputPortCallback(MMAL_PORT_T* port, MMAL_BUFFER_HEADER_T* buffer);
bool getDtDeviceStatus(QString name, bool ifUnknown);
bool isMmalOverlaySupported();
void setupBackground(PDECODER_PARAMETERS params);
void updateDisplayRegion();
MMAL_COMPONENT_T* m_Renderer;