Add a new prepareToRender() callback for renders to perform their initial window clears

This consolidates all the clearing that was strewn across the codebase.
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Cameron Gutman committed 2024-06-25 23:12:18 -05:00
1 parent 1d1fa0577b
commit e76780e105
11 files changed
+105 -73

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@@ -52,6 +52,7 @@ public:
virtual ~DrmRenderer() override;
virtual bool initialize(PDECODER_PARAMETERS params) override;
virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
virtual void prepareToRender() override;
virtual void renderFrame(AVFrame* frame) override;
virtual enum AVPixelFormat getPreferredPixelFormat(int videoFormat) override;
virtual bool isPixelFormatSupported(int videoFormat, AVPixelFormat pixelFormat) override;