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@@ -0,0 +1,11 @@
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precision mediump float;
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uniform sampler2D uTexture;
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varying vec2 vTexCoord;
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void main() {
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vec4 abgr = texture2D(uTexture, vTexCoord);
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gl_FragColor = abgr;
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gl_FragColor.r = abgr.b;
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gl_FragColor.b = abgr.r;
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}
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@@ -0,0 +1,8 @@
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attribute vec2 aPosition; // 2D: X,Y
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attribute vec2 aTexCoord;
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varying vec2 vTexCoord;
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void main() {
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vTexCoord = aTexCoord;
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gl_Position = vec4(aPosition, 0, 1);
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}
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