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Check for pacing queue emptiness before dequeuing
This shouldn't actually be reachable when the queue is empty, but we can check anyway to be safe. Ref: #2054
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@@ -249,7 +249,7 @@ void Pacer::handleVsync(int timeUntilNextVsyncMillis)
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return;
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return;
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}
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}
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if (m_Stopping) {
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if (m_Stopping || m_PacingQueue.isEmpty()) {
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m_FrameQueueLock.unlock();
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m_FrameQueueLock.unlock();
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return;
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return;
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}
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}
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