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Fetch updated gamepad mappings each launch
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@@ -10,10 +10,18 @@
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#define SER_GUID "guid"
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#define SER_MAPPING "mapping"
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MappingFetcher* MappingManager::s_MappingFetcher;
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MappingManager::MappingManager()
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{
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QSettings settings;
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// Load updated mappings from the Internet once per Moonlight launch
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if (s_MappingFetcher == nullptr) {
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s_MappingFetcher = new MappingFetcher();
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s_MappingFetcher->start();
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}
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// First load existing saved mappings. This ensures the user's
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// hints can always override the old data.
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int mappingCount = settings.beginReadArray(SER_GAMEPADMAPPING);
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