Fix DrmRenderer build

This commit is contained in:
Cameron Gutman 2024-06-25 23:29:37 -05:00
parent ecfcedad58
commit dff02eab7d
2 changed files with 3 additions and 1 deletions

View File

@ -185,7 +185,7 @@ void DrmRenderer::prepareToRender()
// operation that the KMSDRM backend keeps pending until the next
// time we swap buffers. We have to do this before we enumerate
// CRTC modes below.
SDL_Renderer* renderer = SDL_CreateRenderer(params->window, -1, SDL_RENDERER_SOFTWARE);
SDL_Renderer* renderer = SDL_CreateRenderer(m_Window, -1, SDL_RENDERER_SOFTWARE);
if (renderer != nullptr) {
// SDL_CreateRenderer() can end up having to recreate our window (SDL_RecreateWindow())
// to ensure it's compatible with the renderer's OpenGL context. If that happens, we
@ -238,6 +238,7 @@ bool DrmRenderer::initialize(PDECODER_PARAMETERS params)
{
int i;
m_Window = params->window;
m_Main10Hdr = (params->videoFormat & VIDEO_FORMAT_MASK_10BIT);
m_SwFrameMapper.setVideoFormat(params->videoFormat);

View File

@ -78,6 +78,7 @@ private:
bool addFbForFrame(AVFrame* frame, uint32_t* newFbId, bool testMode);
IFFmpegRenderer* m_BackendRenderer;
SDL_Window* m_Window;
bool m_DrmPrimeBackend;
bool m_HwAccelBackend;
AVBufferRef* m_HwContext;