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Use hasFrameFormatChanged() in SDLRenderer
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@@ -32,7 +32,6 @@ private:
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int m_VideoFormat;
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SDL_Renderer* m_Renderer;
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SDL_Texture* m_Texture;
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int m_ColorSpace;
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SDL_Texture* m_OverlayTextures[Overlay::OverlayMax];
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SDL_Rect m_OverlayRects[Overlay::OverlayMax];
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