Use hasFrameFormatChanged() in SDLRenderer

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Cameron Gutman committed 2025-11-05 23:51:51 -06:00
1 parent 7fab5007a8
commit dd6f1c5873
2 files changed
+3 -19

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@@ -32,7 +32,6 @@ private:
int m_VideoFormat;
SDL_Renderer* m_Renderer;
SDL_Texture* m_Texture;
int m_ColorSpace;
SDL_Texture* m_OverlayTextures[Overlay::OverlayMax];
SDL_Rect m_OverlayRects[Overlay::OverlayMax];