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Remove unused variable
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@@ -1348,9 +1348,7 @@ void Session::execInternal()
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// Initialize the gamepad code with our preferences
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// NB: m_InputHandler must be initialize before starting the connection.
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m_InputHandler = new SdlInputHandler(*m_Preferences, m_Computer,
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m_StreamConfig.width,
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m_StreamConfig.height);
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m_InputHandler = new SdlInputHandler(*m_Preferences, m_StreamConfig.width, m_StreamConfig.height);
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AsyncConnectionStartThread asyncConnThread(this);
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if (!m_ThreadedExec) {
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