mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-06-17 06:01:12 +00:00
Rewrite the macOS renderer using CAMetalLayer
This allows v-sync to be disabled on macOS and lets us remove a whole bunch of old hacks. Further optimizations of the new renderer are still needed.
This commit is contained in:
@@ -0,0 +1,35 @@
|
||||
using namespace metal;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
float4 position [[ position ]];
|
||||
float2 texCoords;
|
||||
};
|
||||
|
||||
struct CscParams
|
||||
{
|
||||
float3 matrix[3];
|
||||
float3 offsets;
|
||||
};
|
||||
|
||||
constexpr sampler s(coord::normalized, address::clamp_to_edge, filter::linear);
|
||||
|
||||
vertex Vertex vs_draw(constant Vertex *vertices [[ buffer(0) ]], uint id [[ vertex_id ]])
|
||||
{
|
||||
return vertices[id];
|
||||
}
|
||||
|
||||
fragment float4 ps_draw_biplanar(Vertex v [[ stage_in ]],
|
||||
constant CscParams &cscParams [[ buffer(0) ]],
|
||||
texture2d<float> luminancePlane [[ texture(0) ]],
|
||||
texture2d<float> chrominancePlane [[ texture(1) ]])
|
||||
{
|
||||
float3 yuv = float3(luminancePlane.sample(s, v.texCoords).r, chrominancePlane.sample(s, v.texCoords).rg);
|
||||
yuv -= cscParams.offsets;
|
||||
|
||||
float3 rgb;
|
||||
rgb.r = dot(yuv, cscParams.matrix[0]);
|
||||
rgb.g = dot(yuv, cscParams.matrix[1]);
|
||||
rgb.b = dot(yuv, cscParams.matrix[2]);
|
||||
return float4(rgb, 1.0f);
|
||||
}
|
||||
Reference in New Issue
Block a user