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Rewrite the macOS renderer using CAMetalLayer
This allows v-sync to be disabled on macOS and lets us remove a whole bunch of old hacks. Further optimizations of the new renderer are still needed.
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@@ -82,5 +82,6 @@
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<file alias="d3d11_genyuv_pixel.fxc">shaders/d3d11_genyuv_pixel.fxc</file>
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<file alias="d3d11_bt601lim_pixel.fxc">shaders/d3d11_bt601lim_pixel.fxc</file>
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<file alias="d3d11_bt2020lim_pixel.fxc">shaders/d3d11_bt2020lim_pixel.fxc</file>
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<file alias="vt_renderer.metal">shaders/vt_renderer.metal</file>
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</qresource>
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</RCC>
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