mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-04-14 11:46:18 +00:00
Support YUV 4:4:4 formats
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@@ -23,6 +23,7 @@
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#define SER_AUDIOCFG "audiocfg"
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#define SER_VIDEOCFG "videocfg"
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#define SER_HDR "hdr"
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#define SER_YUV444 "yuv444"
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#define SER_VIDEODEC "videodec"
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#define SER_WINDOWMODE "windowmode"
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#define SER_MDNS "mdns"
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@@ -117,7 +118,8 @@ void StreamingPreferences::reload()
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width = settings.value(SER_WIDTH, 1280).toInt();
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height = settings.value(SER_HEIGHT, 720).toInt();
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fps = settings.value(SER_FPS, 60).toInt();
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bitrateKbps = settings.value(SER_BITRATE, getDefaultBitrate(width, height, fps)).toInt();
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enableYUV444 = settings.value(SER_YUV444, false).toBool();
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bitrateKbps = settings.value(SER_BITRATE, getDefaultBitrate(width, height, fps, enableYUV444)).toInt();
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enableVsync = settings.value(SER_VSYNC, true).toBool();
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gameOptimizations = settings.value(SER_GAMEOPTS, true).toBool();
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playAudioOnHost = settings.value(SER_HOSTAUDIO, false).toBool();
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@@ -322,6 +324,7 @@ void StreamingPreferences::save()
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settings.setValue(SER_SHOWPERFOVERLAY, showPerformanceOverlay);
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settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
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settings.setValue(SER_HDR, enableHdr);
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settings.setValue(SER_YUV444, enableYUV444);
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settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
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settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
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settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
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@@ -337,7 +340,7 @@ void StreamingPreferences::save()
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settings.setValue(SER_KEEPAWAKE, keepAwake);
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}
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int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
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int StreamingPreferences::getDefaultBitrate(int width, int height, int fps, bool yuv444)
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{
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// Don't scale bitrate linearly beyond 60 FPS. It's definitely not a linear
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// bitrate increase for frame rate once we get to values that high.
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@@ -385,5 +388,10 @@ int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
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}
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}
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if (yuv444) {
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// This is rough estimation based on the fact that 4:4:4 doubles the amount of raw YUV data compared to 4:2:0
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resolutionFactor *= 2;
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}
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return qRound(resolutionFactor * frameRateFactor) * 1000;
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}
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