mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-06-17 14:11:33 +00:00
Capture mouse by default on debug builds too
This commit is contained in:
+15
-23
@@ -1129,33 +1129,25 @@ void Session::exec(int displayOriginX, int displayOriginY)
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bool needsFirstEnterCapture = false;
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bool needsFirstEnterCapture = false;
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// Capture the mouse in relative mode by default on release builds only.
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// HACK: For Wayland, we wait until we get the first SDL_WINDOWEVENT_ENTER
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// This prevents the mouse from becoming trapped inside Moonlight when
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// event where it seems to work consistently on GNOME. This doesn't work for
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// it's halted at a debug break.
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// XWayland though.
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#ifdef QT_DEBUG
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if (strcmp(SDL_GetCurrentVideoDriver(), "wayland") != 0) {
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if (prefs.absoluteMouseMode)
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// We know we aren't running on native Wayland now, but
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#endif
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// we still may be running on XWayland.
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{
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if (!WMUtils::isRunningWayland()) {
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// HACK: For Wayland, we wait until we get the first SDL_WINDOWEVENT_ENTER
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// Neither Wayland or XWayland: capture now
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// event where it seems to work consistently on GNOME. This doesn't work for
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m_InputHandler->setCaptureActive(true);
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// XWayland though.
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if (strcmp(SDL_GetCurrentVideoDriver(), "wayland") != 0) {
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// We know we aren't running on native Wayland now, but
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// we still may be running on XWayland.
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if (!WMUtils::isRunningWayland()) {
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// Neither Wayland or XWayland: capture now
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m_InputHandler->setCaptureActive(true);
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}
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else {
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// XWayland: mouse capture doesn't work reliably, so let the user
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// engage the mouse capture via clicking or using the hotkey.
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}
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}
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}
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else {
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else {
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// Native Wayland: Capture on SDL_WINDOWEVENT_ENTER
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// XWayland: mouse capture doesn't work reliably, so let the user
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needsFirstEnterCapture = true;
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// engage the mouse capture via clicking or using the hotkey.
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}
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}
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}
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}
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else {
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// Native Wayland: Capture on SDL_WINDOWEVENT_ENTER
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needsFirstEnterCapture = true;
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}
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// Stop text input. SDL enables it by default
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// Stop text input. SDL enables it by default
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// when we initialize the video subsystem, but this
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// when we initialize the video subsystem, but this
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