Capture mouse by default on debug builds too

This commit is contained in:
Cameron Gutman
2020-05-01 18:43:54 -07:00
parent b75f662c41
commit d8270dfb6a
-8
View File
@@ -1129,13 +1129,6 @@ void Session::exec(int displayOriginX, int displayOriginY)
bool needsFirstEnterCapture = false; bool needsFirstEnterCapture = false;
// Capture the mouse in relative mode by default on release builds only.
// This prevents the mouse from becoming trapped inside Moonlight when
// it's halted at a debug break.
#ifdef QT_DEBUG
if (prefs.absoluteMouseMode)
#endif
{
// HACK: For Wayland, we wait until we get the first SDL_WINDOWEVENT_ENTER // HACK: For Wayland, we wait until we get the first SDL_WINDOWEVENT_ENTER
// event where it seems to work consistently on GNOME. This doesn't work for // event where it seems to work consistently on GNOME. This doesn't work for
// XWayland though. // XWayland though.
@@ -1155,7 +1148,6 @@ void Session::exec(int displayOriginX, int displayOriginY)
// Native Wayland: Capture on SDL_WINDOWEVENT_ENTER // Native Wayland: Capture on SDL_WINDOWEVENT_ENTER
needsFirstEnterCapture = true; needsFirstEnterCapture = true;
} }
}
// Stop text input. SDL enables it by default // Stop text input. SDL enables it by default
// when we initialize the video subsystem, but this // when we initialize the video subsystem, but this