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Only accept usable bounds if they differ from the full bounds
Some platforms (Wayland) just report the full display area, so we incorrectly assume the entire display is usable for a window. Fixes #2056
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@@ -1363,34 +1363,48 @@ void Session::getWindowDimensions(int& x, int& y,
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}
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}
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// Get the usable display bounds
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SDL_Rect usableBounds;
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if (SDL_GetDisplayUsableBounds(displayIndex, &usableBounds) == 0) {
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// If the stream resolution fits within the usable display area, use it directly
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if (m_StreamConfig.width <= usableBounds.w &&
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m_StreamConfig.height <= usableBounds.h) {
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width = m_StreamConfig.width;
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height = m_StreamConfig.height;
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} else {
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// Otherwise, use 80% of usable bounds and preserve aspect ratio
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SDL_Rect src, dst;
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src.x = src.y = dst.x = dst.y = 0;
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src.w = m_StreamConfig.width;
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src.h = m_StreamConfig.height;
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dst.w = ((int)(usableBounds.w * 0.80f)) & ~0x1; // even width
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dst.h = ((int)(usableBounds.h * 0.80f)) & ~0x1; // even height
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StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
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width = dst.w;
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height = dst.h;
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}
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}
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else {
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if (SDL_GetDisplayUsableBounds(displayIndex, &usableBounds) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_GetDisplayUsableBounds() failed: %s",
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SDL_GetError());
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SDL_zero(usableBounds);
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}
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// Use the usable display bounds if they are valid
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if (usableBounds.w != 0 &&
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WMUtils::hasDisplayUsableBounds() &&
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m_StreamConfig.width <= usableBounds.w &&
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m_StreamConfig.height <= usableBounds.h) {
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// We fit pixel-perfect in the usable area, so don't scale at all
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width = m_StreamConfig.width;
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height = m_StreamConfig.height;
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}
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else if (usableBounds.w != 0 || SDL_GetDisplayBounds(displayIndex, &usableBounds) == 0) {
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// Otherwise, use 80% of usable bounds and preserve aspect ratio
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SDL_Rect src, dst;
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src.x = src.y = dst.x = dst.y = 0;
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src.w = m_StreamConfig.width;
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src.h = m_StreamConfig.height;
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dst.w = ((int)(usableBounds.w * 0.80f)) & ~0x1; // even width
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dst.h = ((int)(usableBounds.h * 0.80f)) & ~0x1; // even height
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StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
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// Only scale the size down, never up
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if (m_StreamConfig.width >= dst.w || m_StreamConfig.height >= dst.h) {
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width = dst.w;
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height = dst.h;
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}
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else {
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width = m_StreamConfig.width;
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height = m_StreamConfig.height;
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}
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}
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else {
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// Oh well, hope for the best
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width = m_StreamConfig.width;
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height = m_StreamConfig.height;
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}
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