Add a VsyncSource for renderers that already block for V-sync

This commit is contained in:
Cameron Gutman
2018-08-20 17:24:47 -07:00
parent 1a60484abc
commit d6e7173af0
3 changed files with 67 additions and 2 deletions

View File

@@ -0,0 +1,42 @@
#include "nullthreadedvsyncsource.h"
NullThreadedVsyncSource::NullThreadedVsyncSource(Pacer* pacer) :
m_Pacer(pacer),
m_Thread(nullptr)
{
SDL_AtomicSet(&m_Stopping, 0);
}
NullThreadedVsyncSource::~NullThreadedVsyncSource()
{
if (m_Thread != nullptr) {
SDL_AtomicSet(&m_Stopping, 1);
SDL_WaitThread(m_Thread, nullptr);
}
}
bool NullThreadedVsyncSource::initialize(SDL_Window*)
{
m_Thread = SDL_CreateThread(vsyncThread, "Null Vsync Thread", this);
if (m_Thread == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to create DX V-sync thread: %s",
SDL_GetError());
return false;
}
return true;
}
int NullThreadedVsyncSource::vsyncThread(void* context)
{
NullThreadedVsyncSource* me = reinterpret_cast<NullThreadedVsyncSource*>(context);
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
while (SDL_AtomicGet(&me->m_Stopping) == 0) {
me->m_Pacer->vsyncCallback();
}
return 0;
}