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Test all renderers before use
Every renderer except SDL had opted-in for testing due to various quirks discovered over the years, so just do away with this option and test all renderers.
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@@ -193,12 +193,6 @@ public:
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return true;
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}
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// NOTE: This can be called BEFORE initialize()!
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virtual bool needsTestFrame() {
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// No test frame required by default
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return false;
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}
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virtual int getDecoderCapabilities() {
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// No special capabilities by default
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return 0;
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