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Test all renderers before use
Every renderer except SDL had opted-in for testing due to various quirks discovered over the years, so just do away with this option and test all renderers.
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@@ -26,7 +26,6 @@ public:
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virtual int getDecoderColorspace() override;
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virtual int getDecoderColorRange() override;
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virtual int getDecoderCapabilities() override;
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virtual bool needsTestFrame() override;
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virtual bool isPixelFormatSupported(int videoFormat, enum AVPixelFormat pixelFormat) override;
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virtual AVPixelFormat getPreferredPixelFormat(int videoFormat) override;
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