Test all renderers before use

Every renderer except SDL had opted-in for testing due to various
quirks discovered over the years, so just do away with this option
and test all renderers.
This commit is contained in:
Cameron Gutman
2025-12-22 23:58:26 -06:00
parent 526d815930
commit d501a627f0
20 changed files with 15 additions and 107 deletions

View File

@@ -340,13 +340,6 @@ int MmalRenderer::getRendererAttributes()
return RENDERER_ATTRIBUTE_1080P_MAX;
}
bool MmalRenderer::needsTestFrame()
{
// We won't be able to decode if the GPU memory is 64 MB or lower,
// so we must test before allowing the decoder to be used.
return true;
}
void MmalRenderer::renderFrame(AVFrame* frame)
{
MMAL_BUFFER_HEADER_T* buffer = (MMAL_BUFFER_HEADER_T*)frame->data[3];